STAT_VolumetricLightmapBuildData is not counted correctly

UE - Graphics Features - Dec 9, 2022

STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...

AMD GPU crash with "Video memory has been exhausted" error when increasing the World Partition world and using Water Body Ocean

UE - Graphics Tools - Terrain - Landscape - Dec 8, 2022

Current steps describe the problem related to "Video memory has been exhausted (#### MB over budget). Expect extremely poor performance" on the AMD video card. In this case, the steps cause the GPU ...

Custom Node interprets MaterialAttributes inputs as float3

UE - Rendering Architecture - Materials - Dec 8, 2022

It seems that the Material Editor's Custom nodes don't handle inputs of type FMaterialAttributes correctly, and instead interpret them as float3. Using Material Attributes as an input to a Custom E ...

[Soundfield Submix] - Output is silent when routing sound to Unreal Ambisonics and then to Resonance

UE - Audio - Submixes - Dec 8, 2022

According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while th ...

Game View renders Lights with Actor Hidden In Game enabled

UE - Graphics Features - Dec 6, 2022

This is not a regression. Tested in both 4.27.2 and //UE5/Release-5.0 CL20979098 Game View renders Lights with Actor Hidden In Game enabled. Documentation states: "...the Viewport to display the sc ...

Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers

UE - Editor - UI Systems - UMG - Dec 5, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers. This onl ...

Distance Field Shadows does not respect FSceneView::HiddenPrimitives

UE - Graphics Features - Shadows - Dec 5, 2022

Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation. Because this does not use the g ...

Get Material Instance ___ Parameter Value not working for Blend Parameter

UE - Rendering Architecture - Materials - Dec 2, 2022

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

SingleLayerWater does not support shadows on local lights

UE - Graphics Features - Dec 2, 2022

Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...