It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...
A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...
Developer reported that the links under the contents section of the API reference aren't working: [Image Removed] ...
User reported a crash in EQS which seemed like some parts of his EQS query got GCed. ...
When a map is run without navigation bounds, and there are AI controlled pawns, the ensure in UPathFollowingComponent::RecacheNavigationData will trigger. I suggest changing the ensure into a log wa ...
If the pilot option within an editor viewport is used on a blueprint with a camera and LMB/RMB+w is pressed, the camera rapidly flies in the opposite direction of the direction the camera is facing ...
Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...
If a project created in a source build of the engine is converted to the source version of 4.10, the project will not compile with a "Missing UE4Game binary" message. ...
We think that the reason users are having problems with svn on mac is that the platform implementation of ExecProcess waits until the process has shut down before any data is read off the pipe. This ...
Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...