HTML5 - View is incorrectly drawn

UE - Platform - Mobile - Sep 23, 2016

The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...

SteamVR - Packaged project does not scale to monitor bounds

UE - Platform - XR - Oct 4, 2019

Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...

Searching for Input or Bindings doesn't show the Action and Axis Mappings Entry Sections

UE - Gameplay - Jul 29, 2019

Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...

GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

All Vive Trackpad Inputs Send The Same Input

UE - Platform - XR - Jan 13, 2020

The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...

Compiling Source for Mac from GitHub causes Editor Initialization to Hang

UE - Platform - Apple - Dec 17, 2015

In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...

Only exactly matching structures are considered compatible

UE - Gameplay - Blueprint Compiler - Dec 31, 2022

in UE 5.0.2 open TestActor Blueprint compile correct.  but in UE 5.1 Blueprint Compile not correct ...

Line thickness is always one when using the "Draw Line" node

UE - Editor - UI Systems - Aug 3, 2015

When using the Draw line node the line thickness will not change. The value appears to always be equal to 1. ...

Clothing jumps on Content Examples-Animation

OLD - Anim - Aug 13, 2016

When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...