When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...
If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...
When a game is built using test configuration, Scenecapture2d with lighting off fails to capture Instance Static Mesh. This does not happen in PIE or standalone. ...
"Cast Dynamic Shadow As Masked" is not visible at Material Instance. There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug. ...
Currently, "Clear Color" of TextureRenderTarget2D has not been published to the editor. However, there is a request to control ClearColor to use RT as mask in UMG. So, I suggested that it should be ...
Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...
Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...
Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...
Panner results for a Time node and another Time node with period setting will not stay the same even when the period is set to be long and both Time nodes are outputting the same value. It looks li ...