Crash occurs running SunTemple on Nexus 6p in Vulkan mode

UE - Platform - Mobile - Jan 14, 2017

Testing Vulkan DLS and hit this crash when running the app on Nexus 6p. This crash does not reproduce on Nexus5_4012_Adreno 330 ...

Fbx Importer: Make sure the blendshape curve keys have the correct tangent scale

UE - Anim - Oct 4, 2021

The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...

Rendering out PNG Sequence from Matinee yields Transparent PNGs

Tools - Mar 30, 2015

When rendering a movie out as a PNG sequence, the PNGs are all rendered with Transparency and require the addition of a Black layer before the frame can be viewed as in the Matinee. Went back and t ...

Media Player not updating when IMG Media Source files are changed

Media Framework - Aug 20, 2020

Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected.  Tested in versions 4.22.3(CL 7053642), 4. ...

Crash when Enabling HDR in a Standalone Fullscreen Game

UE - Graphics Features - May 22, 2019

Enabling HDR with the r.HDR.EnableHDROutput command causes a crash in fullscreen standalone as well as packaged projects. This only happens with HDR monitors, following the same steps on a monitor t ...

Early Z-Pass no longer works

UE - Graphics Features - Jun 11, 2019

Since 4.22.2, the Early Z-pass flags are being ignored, resulting in the number of draw calls to increase. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...

Virtual Texture not available in the Material Domain settings of a Material

UE - Graphics Features - Apr 13, 2021

Virtual Texture is not available as an option for the Material Domain. Even if Virtual Texture support is enabled in the project settings. Tested in //UE4/Release-4.25 @ CL 14469661 and this did ...

Disallow connecting 'pose' links in AnimBP to 'wildcard' pins (e.g. Select)

OLD - Anim - Jan 26, 2017

This is a duplicate of [Link Removed] which may have been closed by mistake. In the answer provided by the developer for the AnswerHub question, the "Select Node" is not supported in the AnimGraph ...

Double-Clicking a Camera in the World Outliner Changes Its Position

Tools - Sep 29, 2015

When you double-click on a camera in the world outliner to snap to its location, it instead moves the camera from its original position. Found in 4.9.1 binary. Could not reproduce in 4.8.3, this i ...

Separate Translucency Advnaced Show Flag not working as expected

UE - Graphics Features - Jan 11, 2017

The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...