The cursor option within the behavior section of the details panel for widgets does not set the cursor when the widget is hovered. ...
The scale for the VR editor does not return to 1:1 after teleporting as stated in the documentation. The scale remains the same after teleportation. Docs link: https://docs.unrealengine.com/latest ...
THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...
Retainer box appears to stop tool tips from showing up for it children ...
Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...
When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...
After dragging a widget around, a horizontal box will no longer accept children ...
The bug can be worked around by checking the Panel's mode before setting it. ...
After capturing a movie in matinee the Video Capture folder is not created so the movie does not exist. ...
Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset ...