Viewport camera teleports to past position on Alt + LMB + Drag after camera cut lock

UE - Anim - Sequencer - Apr 13, 2018

When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tu ...

Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

Issue with Reference of Object Object Spawned by Another Shot After Reopen the Level

UE - Anim - Sequencer - Apr 23, 2018

If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...

Behavior Tree corrupts as REINST after PIE when using Blueprint Compilation Manager

UE - Gameplay - Blueprint Compiler - Apr 24, 2018

When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST.  ...

FMovieSceneTrackCompilerArgs :: DefaultCompletionMode Becomes Undefined Value Using Add New Camera and CameraCut Button of Sequencer

UE - Anim - Sequencer - Apr 27, 2018

FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...

Function about Comparing Manifest Version in HttpChunkInstaller does not Consider Manifest File Update

Portal - May 7, 2018

Current HttpChunkInstaller consider version data of manifest.But it does not consider the manifest file update. So, if user update the manifest file, HttpChunkInstaller ignores it. If changing the V ...

bRenderInMainPass of SkeletalMesh doesn't Work on Mobile

UE - Platform - Mobile - May 14, 2018

bRenderInMainPass of skeletalMesh doesn't work on mobile. Even if bRenderInMainPass is set to false, SkeletalMesh will be drawn on MainPass on mobile. Licensee has shared the following correction c ...

Local Push Notification of iOS Currently doesn't Work

UE - Platform - Mobile - May 16, 2018

We need to use UNNotificationRequest instead of UILocalNotification which is Deprecated in iOS 10 [Link Removed] ...

[Feature Request] FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

UE - Platform - Mobile - May 23, 2018

FWebBrowserWindow::UnbindUObject on iOS is not implemented yet.  IOSPlatformWebBrowser void FWebBrowserWindow::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent /*= true*/) { } ...

Depthfade will not work properly on some Android devices If separate translucency is enabled

UE - Platform - Mobile - Jun 8, 2018

Depthfade will not work properly on some Android devices If separate translucency is enabled. In the case of the attached project, drawing near the material using depthfade is strange. This issue p ...