Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...
Setting Allow CPU Access on the mesh, or setting bSupportsManualVertexFetch=1 in Engine.ini, avoids the crash. ...
Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...
GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...
The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...
In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...
in UE 5.0.2 open TestActor Blueprint compile correct. but in UE 5.1 Blueprint Compile not correct ...
When using the Draw line node the line thickness will not change. The value appears to always be equal to 1. ...
When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...