When you generate a LOD Mesh for a Landscape Level in the Level Browser, the resulting Mesh does not take into account Landscape Components Forced LOD settings. Landscape with Forced LOD Components ...
If the user sets an actor to hidden in game and there is a widget component set to screen space then the screen space widget will not been hidden. ...
Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...
Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...
The client when connecting to a multiplayer shoot out match does not appear to have any lighting when using New Editor window ...
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
Category of Timeline Component is not stored. (Reproduced 4.11 Preview and 4.9 too.) ...
If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...
Attached to this ticket is a project with an asset that uses a beam type that is causing a crash when trying to open the asset in 4.11 and 4.12 (MAIN). When trying to recreate the asset there is no ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...