Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...
When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...
After dragging a widget around, a horizontal box will no longer accept children ...
The bug can be worked around by checking the Panel's mode before setting it. ...
After capturing a movie in matinee the Video Capture folder is not created so the movie does not exist. ...
Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset ...
Editor still receives input if a packaged game is being run on the same machine. ...
When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...
While drawing thumbnails the objects in a sequence are being transformed causing errant movements. ...
iOS flickers to portrait mode when phone is locked then opened again. ...