Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

Child character's Variable changes to the default value in a packaged project

UE - Gameplay - Blueprint - Jun 22, 2015

Child character's Variable changes to the default value in a packaged project. User Description: Name of player character resets (to default value specified in parent class) after packaging. 3. P ...

Unable to open UE4Editor on Linux - Bad hlslcc header found

UE - Platform - Linux - Nov 4, 2015

UE4Editor does not open on Ubuntu 15.10 due to the following error: [2015.11.04-16.19.35:974][ 0]LogOpenGLShaderCompiler:Error: Bad hlslcc header found! Missing '#'!Error in `./UE4Editor': free(): ...

[CrashReport] UE4Editor_Engine!FAVIWriterWin::Initialize() [aviwriter.cpp:239]

UE - Anim - Sequencer - May 24, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...

Adding a New Blackboard Key While Searching for a Blackboard Key Causes the Editor to Crash

UE - AI - Nov 12, 2015

When you use the search bar located under the New Key button in a Blackboard asset, if you attempt to press New Key while you have text in the search field, the editor will crash after you select th ...

[CrashReport] UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::GenerateDebugObjectNames() [sblueprinteditorselecteddebugobjectwidget.cpp:454]

UE - Gameplay - Blueprint - Dec 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

Foliage lightmaps for LODs does not look correct

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2016

When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...

Failed Import Error Message Appears on Components in Child Blueprints

UE - Gameplay - Components - Dec 2, 2015

Creating a C++ class based on actor and adding components to it will build successfully and work as expected. However, creating two child blueprints of a parent that is based on that C++ class and p ...

[CrashReport] Crash related to launching Tutorials - UE4Editor_Core!FText::FText()

Tools - Jul 5, 2017

This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...