When using Mesh Painting on nanite meshes in 5.5 with 'r.VT.SplitPhysicalPoolSize' set to non-zero values (e.g. 16, 64), several issues occur, such as: 1. Painting doesn't update in real time (only ...
When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...
When running the BuildPlugin command on a plugin in 4.20 preview 3, UAT is not detecting the correct root folder for the relative include paths specified in a module's .Build.cs. Expected: UAT is a ...
When switching localization for testing, text does not change language in PIE. ...
This comes from this UDN : [Link Removed] It occurs with this setup : [Image Removed] , where Set Material Attributes expressions act as inputs to the Landscape Layer Blend material expression. ...
Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...
UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...
Setting the Runtime Generation on the Recast Nav Mesh to a different preset than what is set in the Project Settings causes an error to appear upon trying to package the project, and causes the pack ...
Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...
Enabling the "Force all skinned meshes to recompute tangents" sets the value at a Windows user level so that it affects all UE4 projects opened by that user, including unrelated packaged projects. T ...