This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...
The behavior for resetting the default for customized struct properties is inconsistent and needs to be reviewed and fixed. Currently we see this behavior:In non-array properties, the header will be ...
This is a common crash affecting users in 4.15 and 4.16. Over 200 unique users have been affected. User DescriptionsCamera Component Drag Drop Error 카메라 컴포넌트를 이벤트 그래프에 드래그 하는 도중 에러 발생 Creating a ne ...
Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...
When exporting a Static Mesh from within UE4 that has multiple materials, some of the material IDs will be condensed into a single ID which will mess up how the material assignment for that part of ...
When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...
If code in an Actor Component class is changed (eg. a new UPROPERTY is added) and a hot reload is performed to implement the changes, the properties in the component can become linked across any Blu ...
When using the "Random Integer in Range from Stream" where the seed is a power of 2 after a certain point (2^22) the random integer that is returned is the always the same. If the seed is 2^23 + 1 i ...
Context World Partition has a distance-based level streaming system that provides a complete solution for large world management. Problem The problem is that when the player and large static mesh a ...
When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...