Performing a Hot Reload after creating a custom UClass class can result in a crash. This was reported on Linux, but reproduced on Windows. Additional testing will be done on Linux to confirm the is ...
Crash occur in the animation montage editor when the user does an undo action with no montage sections. ...
Adding elements to a TMap<int32, int32> causes the editor to crash if the TMap has a default value associated with it. Tested in 4.22 (CL - 4753647), 4.23 (CL - 7445012), 4.24 (CL - 7605614) ...
Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...
Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed b ...
From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...
PlatformerGame is crashing when packaged and launched on tvOS. Assertion from console log:Nov 30 11:03:12 Apple-TV-Joey PlatformerGame[519] <Notice>: Assertion failed: FMath::TruncToInt(drawableSize ...
My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough. MachineId:97DC791B44BA630C9C2F3E898BBD74D4 EpicAccountId:ecf2758a0d1940589a6131f85 ...
Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...
Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...