Frame specific functionality unusable in Composite/Montage editors post 5.2 changes

UE - Anim - Runtime - Jul 20, 2023

Part of the changes for 5.2 required UAnimCompositeBase::GetSamplingFrameRate to be changed to return a very high framerate.  This has the unintended consequence of effectively making the functional ...

Ensure after reparenting Blueprint and moving a property to the new parent

UE - Gameplay - Blueprint Editor - Jul 20, 2023

Moving a property from a recently reparented BP to its new parent will assert in  FBlueprintCompileReinstancer::MoveDependentSkelToReinst at  ensure(PrevStructSize == NewStructSize) This only see ...

Full Body IK does not work properly when root bone has large scale

UE - Anim - Rigging - Control Rig - Jul 20, 2023

FBIK becomes extremely unstable when the root bone scale has a value other than 1. ...

Adding a water island when substrate is true will flatten the landscape

UE - Graphics Features - Substrate - Jul 20, 2023

When a landscape weightmap or heightmap update is required, ALandscape::ResolveLayersTexture is called via the ALandscape::UpdateLayersContent() The problem appears to be that all pixels in the Out ...

USD Stage Import - Spawned actors by USD importer are not saved in level

UE - Editor - Content Pipeline - USD - Jul 20, 2023

we ran into an issue with USD Importer plugin for Unreal 5.2. When you import a USDStage with the "actors" import option - which respawns the newly imported actors into the current level.  However, ...

Editor crashes when closing one viewport while two viewports are open in persona

UE - Anim - Runtime - Jul 20, 2023

Crash when opening anim sequence and closing one viewport with two viewports open. No crash when one viewport is closed from one viewport open. ...

Hair visibility override issues

UE - Rendering Architecture - Jul 19, 2023

Hair Culled but still evaluated

UE - Graphics Features - Jul 19, 2023

Niagara and Water Source Body Component

UE - Niagara - Jul 19, 2023

This has changed from 4.27 and the Deep Dive video on water: [Link Removed] ...

Cull Distance Volumes don't work with WP

UE - World Creation - Worldbuilding Tools - World Partition - Jul 19, 2023