Widget Blueprint no longer has "Preview Background" feature in 4.13. This is misleading since the documentation mentions to use this in the workflow here: https://docs.unrealengine.com/latest/INT/En ...
If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...
Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...
The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...
Distance Field Ambient Occlusion does not render in VR. I mentioned to the user reporting this issue, that using DFAO is more than likely disabled by default due to the baseline cost of using the ' ...
Compiling without "WITH_PHYSX" leads to compile errors. https://udn.unrealengine.com/questions/450489/projects-without-physx-not-compiling.html Projects without PhysX (WITH_PHYSX disabled) will not ...
When using the an underscore in the front of a name no longer works for sorting in 4.7 and later. In 4.6 and prior if you added an underscore to the front of the name it would sort to the top of the ...
If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...
In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...
Emitter modules that are set to the "High" detail mode are removed when changing the engine scalability settings to "low", but not replaced when setting them back to "Epic." The emitter is updated c ...