With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...
"Parent Class:" field missing from actor description when hovering over an actor in the content browser This field was available in 4.16, however it is no longer available in 4.17 (Appears to be a ...
After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...
Videos of certain sizes no longer display in the Media Player, this also applies to when the media player is a texture or in a material. This issue appears to be a regression. Versions Tested 4.16. ...
Child class references are not shown after restarting the editor. However, the other reference will show up if the child blueprint is currently open. ...
When a plugin has another plugin enabled in its .uplugin folder, attempting to package the first plugin will result in an UBT error. ...
Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the e ...
Convex Collision is incorrect for negatively scaled object that are attached to a physics actor. This doesn't happen for object with standard collision or object attached to non-physics actors. The ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...
When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint ...