Switching over to GPUCompute with Skeletal mesh surface sampling will crash in Vulkan. This does not occur with CPU sims or in D3D. When testing with D3D I would get the same Niagara compile warning ...
Offsetting UVs can result in blurred texture on Android/Quest Confirmation in MAIN 4.25 @ CL 11384989 blocked by [Link Removed] ...
When forcing the app to the background the force feedback will continue on some android devices. This was reproduced on the samsung nexus 5 by clicking the home button while running force feedback i ...
Android / iOS build failed when using subclass(C++) of UGlobalEditorUtilityBase. I had already confirm that the error doesn't occur when subclass(BP) of UGlobalEditorUtilityBase. I suggest that we ...
Rendering artifacts when using spline meshes with Vulkan enabled. Recent Nvidia drivers may be required for repro. (Users version: 441.66 , My Local Version: 441.12) Confirmed in MAIN 4.25 @ CL 11 ...
If the user goes to the project settings and enables "Instanced Stereo" rendering it will fail to package for Android. ...
When launching a cook on the fly project on Android the splash screen last about 2 minutes before the template opens. ...
This issue is reproduced in 4.16 preview 3 version and in Mac, deployed into android device. And not reproduced in windows pc. Not reproduced in 4.15.2 launcher version(regression) Not reproduced on ...
When using a curve table on android it appears that keys with duplicate values are removed. Link: [Link Removed] ...
If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...