This seems to happen with other NiagaraScript. According to Licensee, when this operation is done, it seems that the ID of the parameter is incorrect. ...
If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...
This seems to be because the ModuleUsageBitmask is hardcoded as Particle. Sig.ModuleUsageBitmask = ENiagaraScriptUsageMask::Particle; UNiagaraDataInterfaceGrid2DCollection::GetFunction { ... ...
I think that the root of the issue actually comes from the K2 node behavior itself. If you copy your node and paste it to a clipboard, you can see the pins and the string representation of all the v ...
"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...
This wasn't like this in 4.24 (see attached images). If you create a variable Engine.Owner.Position the search will find it however. Found in 4.25 Preview 2. Reproduced in 4.26 Main. ...
Lots more info in UDN ticket: [Link Removed] TLDR is that if a construction script moves a child component with an attachment point, it's attached actors don't follow. This causes editor tools to n ...
Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...
This is not a regression. Tested in //UE5/Release-5.2 CL26001984 Editor becomes unresponsive after compiling with save on success a widget blueprint that has logic flagged with a breakpoint within ...
This is likely something going wrong in the Blueprint Editor utilities function calls or something like that. Obviously this works as expected in the Subobject Editor itself, otherwise no nested BP ...