GetClassDefaults node retains 'hidden' references to original default.

UE - Gameplay - Blueprint - Oct 9, 2019

Need to add calls to Super::PinConnectionListChanged() and Super::PinDefaultValueChanged() in K2Node_GetClassDefaults.cpp. ...

Localization Preview Button in Widget Editor does not appear to work

UE - Editor - UI Systems - Oct 3, 2019

The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...

LevelSequenceActorSpawner::GetLevelStreaming() fails to compare sub level names when running in Pie

UE - Anim - Sequencer - Sep 26, 2019

The problem is in the function with signature "ULevelStreaming* GetLevelStreaming(FString SafeLevelName, UWorld& World)" within LevelSequenceActorSpawner.cpp at line 30. The problem is with the Safe ...

Enable SkinCache stretches the Cloth Sim

UE - Simulation - Physics - Character - Sep 26, 2019

[Image Removed] ...

Blueprint Functions Aren't Listed in the Profiler Tool

UE - Foundation - Core - Sep 19, 2019

Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...

Animation sub instances tick twice with a post processing BP

OLD - Anim - Sep 18, 2019

An animation's sub instances will tick twice per frame if a post processing BP is set. ...

LandscapeComponent generates incorrect OccluderVertices for software occlusion

UE - LD & Modeling - Terrain - Landscape - Sep 17, 2019

OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...

UAnimSequenceBase::GetNumberOfFrames off by 1

OLD - Anim - Sep 10, 2019

Creating a montage from a default frame rate and rate scale sequence reports 1 less frame than the sequence. The difference is a result of UAnimSequence overriding UAnimSequenceBase::GetNumberOfFram ...

Dithered LOD Transition does not work on some mobile devices

UE - Platform - Mobile - Aug 27, 2019

I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...

Get D3D12 RHI compiling on strict mode

UE - Rendering Architecture - RHI - Aug 13, 2019