FBX re-import: only non fbx metadata should be restored during re-import

UE - Editor - Content Pipeline - Import and Export - Oct 23, 2020

The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor. ...

Back-face culling not working when translucency is set to Ray Tracing

UE - Graphics Features - Lumen - Oct 23, 2020

While enabling Ray Tracing from the start of the project, when user sets GlobalPostProcess Translucency to Ray Tracing, the back-face of the plane is not culled. However, when the translucency is se ...

Unable to move some blueprints that have breakpoints

UE - Gameplay - Blueprint Editor - Oct 21, 2020

I was attempting to do some reorganization and received a cryptic error when one of the assets could not be saved. Everything compiled cleanly and could be saved, just not moved. Eventually I figur ...

Ray Tracing Translucency - Sample settings have no effect

UE - Graphics Features - Lumen - Oct 15, 2020

Ray tracing translucency samples per pixel settings have no visible effect.  Reported and tested in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.26.0 Preview 2(CL 14419252 ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Connection is broken between Custom event and Collapsed Graph, which is promoted to Macro

UE - Gameplay - Blueprint - Oct 8, 2020

When user promotes collapsed graph that has connection to custom event to macro, connection between that custom event and new macro is brokenThis is not the case when directly collapsing selected no ...

Search for references in embedded gameplay tags editor of blueprint editor details panel does nothing

Tools - Sep 22, 2020

There is an arrow with a menu that opens when clicked. That menu binds member functions to the widget. The widget is being deleted when the user clicks on the action in the menu, before the action i ...

Fbx importer test only if there is one key to determine if the import contain animation

UE - Editor - Content Pipeline - Import and Export - Sep 11, 2020

We should test two key instead since one key is a constant value. We have to make sure it did not break any current pipeline. But my guess is no. The question we should verify is, is users were put ...