Certain levels have really dim lighting in ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. Maps tested so far where the issue is noticeable: Navmesh UMG ParallaxOc ...
If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...
This is a regression from 5.0.3 tested in the following streams:BranchChange ListResults//UE5/Release-5.020979098Did not reproduce//UE5/Release-5.123901901Reproduced//UE5/Release-5.224608918Reproduc ...
When dragging and dropping a function into a graph the action will not be added to the undo filter because of this undoing after dragging the function into the graph causes the node to change instea ...
Depreciated nodes in Custom Functions do not show in warning log ...
This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...
When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...
Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420 4.25 CL#11062379 ...
Lighting build isn't saved when using -run=resavepackages and -buildlighting ...
Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...