This was discovered when I wanted to capture a physics bug and was joked to capture it in Sequencer. When attempted, it accurately captured what happened when played in the viewport, but when it was ...
Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...
This ensure happens only when the Start and End of the sequence is set in the "neigborhood" of the keyframe and only if the project framerate is to be Fixed on 60FPS. If you for example play the who ...
Crash when changing maps with sequencers new event director. Confirmed in 4.22 MAIN at CL 4553454 ...
Creating a multi animation sequence that uses an additive animation does not play back correctly. In the attached project you can Play MatineActor and MatineActorLevelSequence(Converted matinee t ...
There is no way to open the curve editor on actor sequences. ...
Possessables bound to spawnables in parent sequences can break after the parent it de-spawned. ...
Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...
When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...
The Sequencer timeline can't be scrubbed with the arrow keys because the Sequencer Window loses focus after an arrow key is pressed. This is a regression from 4.21.2 (CL-4753647) where repeated arro ...