When r.SSR.Stencil is enabled, there is wrong logic observed.

UE - Rendering - Graphics Features - Dec 19, 2025

When r.SSR.Stencil is enabled, the areas with high roughnesss are not discarded and Unlit materials are incorrectly handled. See the linked EPS case (Additional Info URL) for a full explanation of ...

Crash when a StateTree-related Parameter is of a type that includes two nested arrays with the same name (due to FPropertyChangedEvent::ArrayIndicesPerObject using array names to map to their changed indices)

UE - Framework - Dec 19, 2025

This issue was reported in the context of adding and setting parameters on StateTrees, Tasks and related assets, but its root cause lies in the structure FPropertyChangedEvent and can possibly affec ...

Crash during .zfprj import when Feature detection quality is set to High and Use mosaic images as feature source is set to Yes

RS - Alignment - Dec 19, 2025

Found in 2.0.0.118621 (R200). It appears that the combination of Feature detection - High and Use mosaic images as feature source during .zfprj LiDAR import - Yes. causes a crash. Outcome: RS ...

Call In Editor functions not working in blueprints

UE - Editor - Dec 19, 2025

Context When selecting a component on an actor, any CallInEditor functions on the component's class appear as buttons in the details panel. Problem The CallInEditor functions don't execute in Blu ...

WorldToClip/ClipToWorld transform in materials not behaving as expected

UE - Graphics Features - Dec 19, 2025

In 5.3, the specified code will return all 0 or very small as expected. However in 5.4.4 and onwards (also checked in 5.6.1 & 5.7.1), it returns very large numbers. ...

Area scattering defaults to 0.01 spacing when input is invalid

TM - Tools - Dec 18, 2025

If the user provides an invalid input for Area spacing (for example, using the hotkey 'R' to check the raytraced image), the spacing defaults to a value of 0.01m. Depending on the size of the Area s ...

Unable to interact or collide with geometry collection after Removal on Sleep or Break timer finishes, yet unbroken piece continue to render

UE - Runtime - Simulation - Dec 18, 2025

Context: A static mesh is able to have a geometry collection generated from it using the Fracture editing mode. It can be fractured in many different ways, and when acted upon by a chaos field agent ...

Section::TrimSection resulting in bad key values at start and end of trim range

zComponent - Archive - Dec 17, 2025

The trim process inserts keys at the start or end of the range depending if you specify Trim Left or Right, I'm finding that Trim right is inserting a key at the end of the section that is incorrect ...

Automated tests DynamicSubobjectInstancing and NonNativeInstancedSubobjects (CoreUObject group) fail

UE - Framework - Dec 15, 2025

The DynamicSubobjectInstancing and NonNativeInstancedSubobjects automation tests fail. ...

[AI] StateTree fails to compile after copy/pasting a state with a task that binds to required event on the state's enter conditions

UE - AI - StateTree - Dec 14, 2025

StateTree appears to keep an incorrect reference to the event from the source tree rather than re-establishing the property binding to the new tree's event. This happens when copy/paste of the state ...