It appears that the preview scene used to render thumbnails is not destroyed after a thumbnail is rendered, even after the blueprint editor is closed and GC is run. Also found in Release-5.4, CL: 31 ...
BP Component is not destructible if the Object Type is set during runtime. If the Object Type is set manually before PIE is started, the BP component will destroy correctly. ...
Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...
When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...
A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...
Random Stream variables in the GameMode are reset every PIE. Workaround is to use Set Random Stream Seed before using the Stream value. Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable ...
GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...
TSR (and TAA) history accumulation gets reset when taking viewport screenshots or when clicking on an empty area in the outliner (when a tree item is selected). This can cause an undesirable issue w ...
When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...