LevelSequence Editor consumes input, even if the user last focused the Level Viewport

UE - Anim - Sequencer - Nov 27, 2024

LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...

GPU Particle Collision changes based on Normal Intensity on Colliding Surface

UE - Graphics Features - Jun 18, 2015

Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...

'HighResShot 2' is not taking a screenshot for a packaged project

UE - Graphics Features - Mar 19, 2015

When you attempt to take screenshot in a packaged project with the Console Command 'HighResShot 2'. This command works in editor but not in a packaged project. Issue with packaging in Main CL# 248 ...

Changing the directional light from stationary to movable causes the mobile preview to show dark

UE - Graphics Features - Nov 5, 2014

When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...

Crashing when attempting to open a Room blueprint in a users project

UE - Gameplay - Blueprint - Jan 28, 2015

A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...

Auto Reimport of FBXs saved out from Maya 2015 Fail

UE - Editor - Content Pipeline - Import and Export - Mar 10, 2015

FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, Use ...

Fix BinkMediaTextureResource command list crash on UE 5.6

RAD - May 23, 2025

Bink MediaTextureResource assets cause a graphics API crash, due to a missing UAV flag. The Licensee has proposed a fix to add the TexCreate_UAV flag. ...

ContentExamples PhysicalAnimation hit reaction example does not react

Docs - Samples - Aug 11, 2015

The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...

Leaving engine open for an extremely long time builds up memory usage, eventually crashing upon any activity

Tools - May 26, 2015

Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...