The Set relative location in construction script does not work when the value is [0, 0, 0] when used it does not set the location back when the specified component is moved, it does work for any val ...
When setting a SceneCapture with Capture Every Frame set to False, the capture will appear bright green in Packaged project. It captures as expected in editor/ PIE, and also works fine if Capture Ev ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
AMD gpus are displaying an issue with subsurface materials. Dark lines appear on the material that run through the middle of the viewport, (See screenshot attached). This was seen on AMD drivers 17. ...
User reports that the bug was initially discovered in 4.18 and then reproduced in 4.16 project (attached). Per User: For some reason when exporting this emitter to any other system bugs out. When ...
Reflections are rendering incorrectly in Rendering Preview Level SM4 in 4.18, but were working as expected in 4.17. This is a regression. When I reproduce the issue, I get results similar to issue ...
There is an issue with Maps of Wildcard type that do not propagate values correctly when inside of macro. When using these in a blueprint there are errors and the blueprint cannot compile. This issu ...
The Web browser widget does not appear to accept keyboard input until clicked. Even when opening a web page that has a text box that is selected by default (such as in the test project provided) and ...
We currently can not convert directly from GameplayTagNetIndex into GameplayTag. User is requesting the addition of the following code. FGameplayTag UGameplayTagsManager::GetTagFromNetIndex(FGamepl ...
If static mesh's material slot's cast shadow is changed, UE4 does not show "LIGHTING NEEDS TO BE REBUILT". I solved it with the following fixes. StaticMeshEditorTools.cpp void FMeshSectionSettin ...