Auto Exposure Compensation Curve issue when switching from Manual to Histogram

UE - Rendering Architecture - Feb 21, 2024

When switching the Camera's Exposure Metering Mode from Manual toHistogram, the exposure level resets and takes time to settle. The Licensee has a proposed code change that would fix this issue. Als ...

UMG animation timeline runs the length of the visible timeline when previewing animation

UE - Anim - Sequencer - Nov 2, 2015

If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations). ...

Using Native iOS UIViewController+UIWebView causes crash

UE - Platform - Mobile - Jun 28, 2016

Using Native iOS UIViewController+UIWebView causes a crash when the virtual keyboard is opened and closed rapidly, or in general usage. This is just one reproduction case. User provided pictures of ...

Moving Widgets once produces multiple "Animatable Property Changed" Undo Transactions

UE - Editor - UI Systems - Jan 10, 2019

Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to [Link Removed] Also occurs in //UE4/Main at CL 4702542 ...

Replacing a Widget and then reusing it's name for another widget will cause a crash

UE - Editor - UI Systems - Jun 4, 2015

The user named a border "background" then replaced it with a canvas panel. After this they made an image and named it "background" and this cause a crash. Some kind of naming conflict. ...

Cannot stop/pause audio tracks in UMG animations

UE - Anim - Sequencer - Sep 20, 2016

Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...

Use Viewport's BackBuffer as Pixel Shader's input texture fails on Android

UE - Platform - Mobile - Oct 20, 2016

UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...

Categories do not save within Widget Blueprints after compiling

UE - Editor - UI Systems - Feb 13, 2015

If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was origina ...

Execution Doesn't Resume When Hitting BT Task Breakpoint and Trying to Resume in the Behavior Tree

UE - AI - Oct 6, 2017

When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...

UI transparency breaks when dragging a game window around the screen

UE - Editor - UI Systems - Nov 20, 2017

When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...