DestroySession Continuously Failing

UE - Networking - Nov 21, 2016

The DestroySession node fails each time it is called, and the session is never destroyed. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 3172292. Unable to test in 4.15 Main CL# 3205566 due ...

WebBrowser SetVisibility not working on Android & iOS

UE - Platform - Mobile - May 29, 2018

SetVisibility not working with Web Browser Widget on mobile devices ...

Safezones on Android not set properly when orientation changes

UE - Platform - Mobile - Nov 5, 2024

Looks like the resize that does the safe zone update is done before the orientation is updated.  I suggested swapping the order to licensee in the UDN ticket and it worked for him.  This should be t ...

UEditorEngine::AddPendingLateJoinClient checks original PIE/SIE state, not current state

UE - Networking - Jan 27, 2025

When adding late joining clients, the engine checks the originally requested EPlaySessionWorldType, rather than checking whether or not the session is currently simulating or not. This means if the ...

Constraint axes are not visible in Physics Asset editor viewport

OLD - Anim - Jul 10, 2017

This is a regression from 4.16 as I was not able to repro this issue in //UE4/Release-4.16 at CL 3514769. ...

Markup in Tutorial Texts Not Being Displayed Correctly

Tools - Sep 19, 2016

Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...

Get Input Touch State produces incorrect vector position

UE - Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

Next/Previous Widget Navigation still accept Tab/Shift+Tab navigation

UE - Editor - UI Systems - Jun 29, 2016

When the next/previous navigation settings of a widget are set to Stop, pressing Tab or Shift+Tab still result in the next/previous widget gaining focus. Note: In the attached project, all Navigati ...