In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it ...
If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...
Calling the HUD::DrawMaterialSimple() function may cause blueprint widget elements to not be drawn on screen depending on the hierarchy of the widget. Google Drive link to Project: [Link Removed] ...
No volume appears when adding a blueprint of a custom volume class to the viewport. Adding an instance of the custom class directly does show the box, but additional functionality cannot be added v ...
Using the slomo # command when Run Dedicated Server is set has no effect. Command still functions when this checkbox is set to false. Regression: No, same behavior occurs in 4.16.3 ...
The SetHardwareCursor function sometimes doesn't update when clicking and holding the left mouse button on a widget component, like a button, and causes the cursor to default back to its normal icon ...
Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...
During compile on the fly if the evaluation field is invalidated SubSectionField data will not have been properly serialized and the meta data will not be populated correctly, as the custom serializ ...
The material function SpiralBlur-SceneTexture, does not compile in DX12 mode. Found in 4.22 CL# 7053642, 4.23 CL# 7321677, 4.24 CL #7474192 ...
The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...