When it is greater than a Character Capsule's radius, SphereTraceByChannel is set to the origin location

UE - Simulation - Physics - Dec 6, 2017

When SphereTraceByChannel has a radius greater than the Character CapsuleComponent it causes the SphereTraceByChannel hitbox to register to the Character's origin point instead of the static mesh it ...

Unloading level during PIE leads to editor crash

Tools - Dec 6, 2017

Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...

Properties on a child instanced class do not appear in the UMG Bind menu

UE - Editor - UI Systems - Dec 5, 2017

Currently, properties added to a native class in a derived blueprint class are not being recognized by the Bind menu on UserWidgets. The only way to make additional properties appear in this list is ...

Group movement distorts with scenes of different scale in actor blueprint

Tools - Dec 5, 2017

There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...

Existing widget name error from rejected widget object.

UE - Editor - UI Systems - Dec 5, 2017

Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets. ...

Sine Wave audio plays choppy in editor

UE - Audio - Dec 4, 2017

Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Gamepad continues to control editor menus during Mobile PIE session

Tools - Dec 4, 2017

When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...

Soft references not showing up in Reference Viewer

Tools - Dec 4, 2017

Soft references are not showing up in the reference viewer. ...

Arguments of position invalid when Launch Game on UE4Editor in the command line.

UE - Graphics Features - Dec 4, 2017

Arguments of position invalid when Launch Game on UE4Editor in the command line. Once displayed at the argument position. Then move to the center. I tried it in 4.13 and it displayed correctly. ...

Spline Mesh Component doesn't render if two spline points are directly above and below each other

Tools - Dec 1, 2017

Spline Mesh Component doesn't render if two spline points are placed exactly above and below each other. If they are offset by any value other than 0.0, the Spline Mesh component will be rendered as ...