When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...
We've started seeing a crash in editor when re-importing one of our assets. <pre class="ql-syntax">Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 783] Array index out of ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
My Nvidia driver is our current approved driver: 378.49 ...
This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...
This is a Regression. Tested in: //UE5/Release-5.0 CL 18747223 GitHub //UE4/Release-4.27 CL 18319896 Binary The example can't be completed in UE5 as expected presumably because of a change within ...