If the user unhooks their Oculus HMD (USB cable) from the PC while a level is loading the editor will crash ...
When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...
Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...
Decals fading in with Fade Duration set to zero. Found in 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 Preview 5 CL# 7838574 ...
When creating fracturing a mesh in PhysXLabs vs UE4 fracture tool with both using Voronoi fracture and set to 25 chunks will give different results. The mesh (Attached below along with reference i ...
If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash. Current work around is put shadows to low from engine scalability settings. Wor ...
Hot reloading a project that includes a plugin will not be able to save if the plugin is used in the project. ...
When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor ...
Jumping off an object moved by a matinee that is stopped during movement will impart a velocity to the character, even though the object appears to be stopped. This is because ComponentVelocity is o ...
See linked UDN for more info. This looks to be because of how OnRep_Timeline handles any changes to the component's FTimeline struct. If the timeline isn't playing, OnRep_Timeline will call SetPlayb ...