Variables can no longer be set as a DataTableRowHandle type

UE - Gameplay - Blueprint - Sep 14, 2015

Variables can no longer be set as a DataTableRowHandle type. The option is no longer available in the Variable Type dropdown. This is a regression: this was possible in 4.7.6. Reproduced in 4.8.3 b ...

Meta Allowed Class Doesn't Allow All The Included Classes

Tools - Dec 24, 2019

The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...

Unable to launch project from Visual Studio using installed engine build

UE - Foundation - Build - Farm - Feb 23, 2017

When a code project's engine association is switched to a local binary version of a source engine, the project will fail to open from within Visual Studio. Error message says that UE4Editor-Project ...

Custom Stencil Buffer Visualization Doesn't Render Custom Stencil Depth

UE - Graphics Features - Feb 6, 2020

The Buffer Visualization (Custom Stencil ) doesn't render assets that have "Render CustomDepth Pass" enabled. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11223911 ...

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

UE - Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Sub Instance Root Motion issues

OLD - Anim - Dec 10, 2019

Using multiple Sub instances with root motion does not behave as expected. With both the parent and sub instances set to 'Root Motion from Everything': In 4.22, too much root motion occurs. In ...

Using the old DOF algorithm doesn't work properly

UE - Graphics Features - Jun 15, 2018

When using CircleDOF with the old algorithm it will not properly blur objects close to the camera.  Working properly in 4.19 CL# 4033788 Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780 T ...

Steam friends list is duplicated when opened for a second time in the packaged version of Shooter Game

UE - Networking - Jun 29, 2015

If a user is logged into a Steam account with between 1 and ~10 friends (Max depends on resolution, as it'll push the excess off the screen) and they open the friends list multiple times, it'll dupl ...

Users project crashes when opening level that loads multiple sub-levels

UE - Foundation - Core - UObject - May 31, 2017

Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...

Directories to never cook does not appear to be working

UE - Foundation - Core - Cooker - Jan 27, 2021

Marking as a regression as this issue did not occur 4.25.4 I've attached project logs and "unrealpak -list" output from both 4.25.4 and 4.26 to this ticket. ...