Timelines are displayed as [Unamed TimelineComponent] in the Details view

UE - Gameplay - Blueprint - Mar 24, 2015

Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

Editor crashes when calling "Begin Draw Canvas to Render Target" on Event Tick

UE - Graphics Features - Aug 20, 2020

The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either. Crash is ha ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...

Dithered LOD Transition does not work on some mobile devices

UE - Platform - Mobile - Aug 27, 2019

I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...

Group movement distorts with scenes of different scale in actor blueprint

Tools - Dec 5, 2017

There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...

Null Redirector For Main Game Level Is Packaged Without Error After Fixing Redirector

Tools - Feb 24, 2020

After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...

Cannot Add Collision to an EQS Testing Pawn

UE - AI - Jan 6, 2016

Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the P ...

Details View loss of expansion state on container changes

UE - Gameplay - Blueprint Editor - Aug 3, 2020

From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...

Cannot set array elements from an array that is contained within a struct

UE - Gameplay - Blueprint - Aug 26, 2015

Cannot set array elements from an array that is contained within a struct User Description: Setup: Array of structures "StructureA". In StructureA, array of integers/strings/whatever. Result: Can' ...