Android movie player doesn't work with ES 3.1

UE - Platform - Mobile - Jul 27, 2017

Niether movie playback Startup Movies Play on ES3.1 ...

Cannot set background color for UI Domain material preview

UE - Editor - UI Systems - UMG - Dec 18, 2023

Arithmetic assignment operators (e.g. +=, *=) in Niagara inputs are applied twice .

UE - Niagara - Jan 9, 2024

Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack.  This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...

MVVM: Bindings set to Tick aren't executed every frame

UE - Editor - UI Systems - UMG - Sep 4, 2024

Menus flash when being opened with application scale adjusted

UE - Editor - UI Systems - Slate - Jun 1, 2021

When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT  occurring in // ...

Sending a string or text of 1024 or more characters disconnects Client and Server

UE - Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...

Steam Controller and Xbox Gamepad both map to the first player

UE - Online - Aug 23, 2018

If multiple Xbox gamepads are connected (even if mixing Xbox 360 and Xbox One), all is fine. Each gamepad maps to its own player controller. However, if a Steam controller and an Xbox gamepad are co ...

Transition maps not showing up when using server travel

UE - Networking - Feb 25, 2016

When using server travel the transition map does not appear to show up when traveling between levels ...

"Warning Attempting to move a fully simulated skeletal mesh" warning spam when moving physics asset in level

UE - Simulation - Physics - Aug 3, 2016

The following warning is spammed when moving a physics-enabled skeletal mesh is moved in the level.PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh SkeletalMeshComponent0. Ple ...