We started running into issues with the console history not saving after upgrading to 5.2.1. The console history (as in the commands last input into the in-game console) is no longer being saved bet ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...
Setting the Phase Count of a RetainerBox to 2 or more may cause other widgets within the same UserWidget to flicker. Upon investigation, we found that during frames where the flickering occurs, the ...
A licensee is having trouble getting the visual results they want because Lightmass doesn't seem to handle color changes from materials. They are seeing this in 2 cases: (See attached images and tes ...
Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed. For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,e ...
Using Windows+Shift+Arrow keys to move the application window in Windowed Fullscreen from a low resolution monitor to a high resolution monitor does not resize the application window on a Windows 10 ...
There seems to be an issue with how Nanite tessellation and Landscape interact with two sided landscapes. When the camera's near clipping plane is past the landscape's surface the displacement of th ...
The DemoRec console command crashes the editor if used during PIE. Reproduced in 4.9 Preview 2 binary and 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2643093). Does NOT occur in 4.8.3 bina ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset w ...