When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...
Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...
The proposed solution here is to make the casing of the path provided to the hashing function for the mutex consistent with something like:publicstatic string GetUniqueMutexForPath(string Name, stri ...
Screenshots of the issue are attached. Shadows can appear interrupted and cut off in UE5 Early Access This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT o ...
When the "Context Sensitive" option is checked, there is a duplicate menu item that appears in the Blueprint graph's right-click context menu for every "Add Component" menu action. Unchecking "Cont ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Mass Entity Config not displaying or accepting drag and dropped State Tree assets. The only clear way to assign a State Tree is by c ...
Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...
Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...
Rect lights cause artifacts (nan pixels) on pixels of surfaces that are coplanar with light position. In RectLight.ush, in RectIrradianceLambert, at line 106, c30 is -1, so rsqrt(0) causes a nan to ...
Crash occurs when the user attempts to open an anim blueprint containing the Ragdoll node, when Immediate Physics is disabled. ...