An instance editable Rep Notify variable will not update on Rep Notify if an instance of if is edited in a scene. A demonstration project can be found here: [Link Removed] Found in 4.22 CL#7053642 ...
When a world space widget has their blend mode set to transparent they look blurry in motion. The effect is more pronounced when the camera rotates instead of when it is translated. Found in 4.24.2 ...
When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...
The input removed the connection points are not re-indexed. So connected 'wires' stay on their places. That causing disconnection of the last wire as well as shift for every node that followed the o ...
Meshes that are colliding that are set as constraint actors don't follow the Physics Constraint Actors "Disable Collision" parameter if they are colliding prior to being set as constrained actors. ...
There is an issue when attempting to build lighting with a large lightmass importance volume when you build the lighting the editor freezes. This issue appears to be a regression Versions tested: 4 ...
When importing multiple SpeedTree assets that use the same material will cause one to import blank (black) materials and assigned. This happens when importing into the same folder, however, if impor ...
In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...
The dynamic shadow distance movable light setting is only working for values below 20000 on translucent materials. The shadow cast on the translucent material will fade out long before the opaque ma ...
'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...