Integrity of AnimSyncMarkers compromised while playing AnimMontage with root motion in server side

UE - Anim - Gameplay - Jan 11, 2023

Reference UDN as it explains well the cause of the issue. ...

Linux: UE_ENGINE_DIRECTORY not being set by UBT

UE - Platform - Linux - Mar 27, 2018

UBT is not passing UE_ENGINE_DIRECTORY to GForeignEngineDir because in UEBuildTarget.cs IsCurrentPlatform only checks for Windows and Mac. Because GForeignEngineDir is not set, config files and oth ...

Exiting PIE with dedicated server checked causes editor to crash on Linux

UE - Platform - Linux - Oct 25, 2016

Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...

Crash on setting Material in Element 1 of Combined Mesh

Tools - Mar 19, 2015

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

UE - Gameplay - Blueprint Editor - Feb 22, 2018

[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...

[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]

UE - Rendering Architecture - RHI - Mar 29, 2019

Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...

Character_Rendering, Parallax Occlusion maps in Content Examples does not have Content Browser thumbnail

Docs - Samples - Mar 28, 2016

When opening the level for Character_Rendering, the thumbnail is not a screenshot of the level, which is inconsistent with the other level thumbnails in Content Examples. ...

Bug in CurveLinearColor makes colors of Diffraction material white outside curve range, causing rendering artifacts

UE - Texture - May 14, 2025

There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...