I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...
Crash occurs when the user attempts to drive a non-Vehicle pawn (using a Vehicle Wheel Movement component) with the Torque Curve flattened to 0. I was not able to reproduce this crash when I tried ...
When the Cable component is set to specific rotations it will no longer render the cable actor that is attached to a mesh. Image is attached with multiple setups. Workaround to get it to render: ...
Movie play in iOS is laggy and crashes in some movie. This issue seems to be happening when the movie is played in umg widget. Tested in 4.14.3 4.15 Dev_Mobile Latest as of 2/24 Original UDN post ...
Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...
A DataAsset with a FText property called "Name" will confuse the content browser, causing it to create a new column each time the folder containing the DataAsset is entered. This appears to be a cor ...
There's a bug in UAssetManager::LoadAssetList where the passed in DelegateToCall is not being called in the bShouldUseSynchronousLoad case. This can cause gameplay logic to fail when that bool is tr ...
It should be noted that this issue does not occur if you were to create a new "test widget" (by dragging it from the widget list) every time instead of copying and pasting an existing widget. The i ...
The input paramter is a type of UEdGraphPin. The PinType.PinCategory can be softobject or softclass, and the reference path is saved in a paramter named DefaultValue of UEdGraphPin.The DefaultValue ...
FMatrix::ErrorEnsure(const TCHAR* Message) doesn't output the message passed to it. Found in 4.23 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24.0 CL#9892386, 4.25 Main CL#9892271 ...