If a blueprint has a breakpoint on a node and that node is utilized in PIE, the Event Trace in the Debug Log window will register each action taken by the blueprint multiple times. ...
A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...
Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...
The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once) ...
Foliage components will be unbuilt even after deleting all of the placed foliage in a level. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620 ...
Placing a rect light in between two static meshes causes the surface to be extremely bright. This will happen even though the lights settings are default. It will not happen if it is lighting just a ...
Users have reported that building for Distribution on Gear VR results in failure due to a missing Oculus library. The error they receive is as follows: UATHelper: Packaging (Android (ETC2)): [javac ...
If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...
DESCRIPTION: Collision's on CPU Particles are incorrectly being offset on Z by several units [Link Removed]https://answers.unrealengine.com/questions/105202/mesh-particle-collision-bug.html EDIT: ...
When using the arrow keys to navigate the Attach To menu, the first actor that is highlighted will automatically be selected instead of allowing the user to select the actor they wish. Regression?: ...