Half precision is not supported for OpenGL ES 3.1 Pixel Shaders

UE - Platform - Mobile - Apr 6, 2018

Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...

Gauntlet test warnings in QAGame Win64 Development BootTest

UE - Rendering Architecture - RHI - Sep 6, 2023

QAGame Win64 Development BootTest: * Ensure: Ensure condition failed: oldValue == newValue [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 311] oldVal ...

LayeredBlendPerBone without BlendRootMotionBasedOnRootBone exaggerates root motion

UE - Anim - Runtime - May 27, 2023

When BlendRootMotionBasedOnRootBone is false, the LayeredBlendPerBone is aggregating root motion of the child poses ontop of the base pose root motion.  (ie. if the first child pose's blend weight i ...

Client Gameplay Effect stuck on due to duplicate ReplicationIDs

UE - Gameplay - Gameplay Ability System - Oct 31, 2025

We've been tracking down a problem recently with the Gameplay Ability System where a gameplay effect is properly removed on the server, but the client has the gameplay effect stuck on permanently. ...

[AI] Gaps between Nav Mesh tiles in World Partition map causing movement issues

UE - AI - Navigation - Nov 4, 2025

Navmesh has seams between some tiles that are actual edges rather than previously found "gaps" where it was a debug rendering issue. Pathfinding does fail between these tiles to go straight across. ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FTextLayout::GetAsTextAndOffsets()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...

Mover Plugin: UNavMoverComponent::GetFeetLocationBased() returns incorrect FBasedPosition when using WalkingMode over a Movable floor, making UPathFollowingComponent erroneously detect a blocked move

UE - Gameplay - Player Movement - Mover - Nov 12, 2025

Function UNavMoverComponent::GetFeetLocationBased() on file "NavMoverComponent.cpp" returns an FBasedPosition built from an FRelativeBaseInfo. The "MovementBaseInfo" is read from key "CommonBlackboa ...

Internal Compile error received from rearranging Format Text nodes

UE - Gameplay - Blueprint - Dec 18, 2014

Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...

[CrashReport] Linux crash - /usr/lib/nvidia-375/libGLX_nvidia.so.0()

UE - Platform - Linux - Jul 27, 2017

This is a common Linux crash that has occurred since at least 4.14. From LogLogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pared_cubos15) LogRHI: Timed out while waiting for GPU to ...

In some situations, a Blueprint can become devoid of an Event Graph. While no graphs are present, multiple variables can be created with the same name.

UE - Framework - Blueprint Editor - Aug 26, 2024

In some situations, a Blueprint can become devoid of an Event Graph, or be created without one from the start. For example, function "FKismetEditorUtilities::CreateBlueprint()" in UE 5.4 does not ca ...