In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...
Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...
EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...
According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...
If using the Legacy renderer (Movie Scene Capture) with DefaultRHI DirectX12, there's new delay and also some frames get weird artifacts. However, the delay and artifacts do not appear when using ...
If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...
Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
Very rarely, the game client will crash on shutdown and the log will contain messages that look like: LogOutputDevice: Error: Ensure condition failed: false [File:Engine\Source\Runtime\RenderCore\ ...
When creating fracturing a mesh in PhysXLabs vs UE4 fracture tool with both using Voronoi fracture and set to 25 chunks will give different results. The mesh (Attached below along with reference i ...
OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision. Test project available her ...