If a static mesh component has Simulate Physics enabled, GetRelativeTransform() returns the value of world transform. ...
Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering. Lighting will appear at incorrect angles. ...
WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the ba ...
Control Rig settings are not retained between editor sessions or carried into deployed game ...
see repro steps: direct crash the material comes from FAB model: [Link Removed] ...
This is a regression from 4.14.2 ...
This is a regression from 4.15.2 ...
This is not an issue in Release-5.2. ...
This also occurs in 4.13.2 ...
It is behaving correctly in 4.27.2. ...