ARKit: Metal Desktop Renderer + Metal v2.1 = Black View

UE - Platform - XR - Jan 26, 2020

If Metal Desktop Renderer and Metal v2.1 are both active, the AR passthrough camera renders as black. Issue not observed if only 'Metal Desktop Renderer' or 'Metal 2.1' is selected Issue not obs ...

Editor Crashes on Startup After Enabling Forward Shading When r.LightPropagationVolume=1

UE - Graphics Features - May 4, 2018

If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...

MaterialCurve of AnimSequence is not working with LOD 1~ if assigned Material manually

OLD - Anim - Apr 3, 2015

MaterialCurve of AnimSequence is not working with LOD 1~ if assigned Material manually. Assigning material to LOD0 seems sharing material info with other LODs but material info is never shared if as ...

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1

Tools - Jan 26, 2017

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...

Content Examples: Example 1.6 broken collision - Cloth Map

UE - Simulation - Physics - Character - Apr 26, 2017

Example 1.6 on Cloth Map seems broken. Both Assets clip when twisting when they're supposed to be examples of Self Collision. Regression: Yes Works in 4.15 ...

Toggling Sub Anim Instance properties displays ID numbers in Anim Preview

OLD - Anim - Aug 3, 2016

When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...

Palette panel favorites category no longer stores more than 1 favorite at a time

UE - Editor - UI Systems - UMG - May 10, 2022

This is a regression from 4.27.2 CL18319896 The favorites category within the User Widget's palette no longer stores more than 1 favorite at a time. Each time a new favorite is starred it replaces ...

Ray traced shadow sample settings greater than 1 cause shadow artifacts

UE - Graphics Features - Lumen - Sep 23, 2020

Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...

Crash on reimport animation when there is an additive animation track and fbx frame number is different

OLD - Anim - Feb 14, 2017

When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...

UE 4.6.1 Memory Game Causes Mac OSX to Crash

Tools - Jan 19, 2015

On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...