If Metal Desktop Renderer and Metal v2.1 are both active, the AR passthrough camera renders as black. Issue not observed if only 'Metal Desktop Renderer' or 'Metal 2.1' is selected Issue not obs ...
If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...
MaterialCurve of AnimSequence is not working with LOD 1~ if assigned Material manually. Assigning material to LOD0 seems sharing material info with other LODs but material info is never shared if as ...
Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...
Example 1.6 on Cloth Map seems broken. Both Assets clip when twisting when they're supposed to be examples of Self Collision. Regression: Yes Works in 4.15 ...
When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...
This is a regression from 4.27.2 CL18319896 The favorites category within the User Widget's palette no longer stores more than 1 favorite at a time. Each time a new favorite is starred it replaces ...
Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...
When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...
On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...