Adding variables to a struct clears struct arrays used in blueprints. Regression (yes) issue (does not) occur in 4.12.5 ...
When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...
Adding the category "Actor Tick" to a UPROPERTY variable adds the variable to a new blueprint category rather than the existing Actor Tick category. ...
When the Category specifier of a UPROPERTY has more than one word, using the UCLASS specifier HideCategories requires the category name to be written all as one word even if the UPROPERTY is separat ...
Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...
PostLoad function is not called for blueprint components added through code. Regression: Yes In 4.12.5 (CL 3039270) code components do have PostLoad called if other components are not added throug ...
'Stat Collision' Console Command appears twice in PIE list Regression (no) issue (does) occur in 4.12.5 ...
When previewing a blank texture sampler in the material editor while the HLSL window is open, you can assign a texture to the texture sampler and crash the engine. ...
When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...
iOS flickers to portrait mode when phone is locked then opened again. ...