Meshes with their Lightmap Coordinate Index set to anything over 4 will not be lit by static or stationary lighting. Found in CL# 4.19 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4573698 ...
I've noticed the issue occurring in both 4.20.3 (CL 4369336) and 4.21.0 (CL 4541578). The user on AnswerHub has also noticed the issue in 4.20.2 (CL unknown) and claims the issue did not occur in 4. ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering. Lighting will appear at incorrect angles. ...
According to the Maya Live Link documentation, the zip file should be provided in the engine installation. https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link-Plugin/Connecting-Unreal-Eng ...
When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category. This is working as expected in ...
Licensee has reported their crowd animations are not working correctly. Nothing immediately obvious when I tested the project and thought it would be better to get it raised as a JIRA bug ASAP. ...
The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...
There seems to be a discrepancy between the output of Get Mouse Position node depending on whether the node is inside an Actor function or called from Event Tick. If the node is present inside a fun ...