Landscape No Longer Renders when Setting Max Desired Draw Distance Above 0

UE - World Creation - Worldbuilding Tools - World Composition - Jul 1, 2019

Landscapes no longer renders when setting max desired draw distance above 0. Found in 4.21 CL# 4753647, 4.22 CL# 7053647, 4.23 CL# 7208101. 4.24 CL# 7210422 ...

Material editor crash in 5.0.2

UE - Rendering Architecture - Materials - Sep 2, 2022

Nanite custom depth rendering is missing support for r.CustomDepthTemporalAAJitter=0

UE - Graphics Features - Nanite - Dec 14, 2023

Nanite custom depth rendering doesn't "de-jitter" the view parameters for custom depth rendering when r.CustomDepthTemporalAAJitter is set to 0. This was discovered by a licensee and reported via U ...

[CrashReport] UE4Editor_Engine!USplineMeshComponent::CalculateScaleZAndMinZ()

Tools - Jun 27, 2017

This is a common crash occurring in the 4.16 release. It has occurred for many users, but nearly every user's project is named some variation of "pinball", this makes me wonder if the repro is surf ...

Strange crash occurring from project When upgrading from 4.16 to 4.17

UE - Gameplay - Blueprint Compiler - Aug 2, 2017

There are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the B ...

[CrashReport] UE4Editor_Engine!FDistanceFieldAsyncQueue::ProcessAsyncTasks() [distancefieldatlas.cpp:824]

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting users in 4.16. User Descriptionsremoving Inventory system form level.delete assets when was compiling shadersDeleting folderDeleting folder. Source Context 810 ...

[CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()

UE - Platform - Apple - Sep 14, 2017

This is an infrequent Mac crash that has occurred for users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. There is no record of a similar callstack ...

[CrashReport] PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [scbodysim.cpp:496]

UE - Simulation - Physics - Jul 19, 2017

This is a common crash affecting users in 4.16. The callstack is very similar to [Link Removed], which has previously been fixed. User DescriptionsTesting destruction of generated destructables. T ...

Distortion Displacement Track is empty in new level sequence using a distortion file with a framerate of 0

Docs - Samples - Aug 8, 2017

Distortion Displacement Track is empty in a new level sequence using a distortion file witha framerate of 0. ...

Scene Color node with UV input on a transparent material renders incorrectly in stereo

UE - Platform - XR - Jan 19, 2021

From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...