Migrating a Niagara asset from one project to copies the Niagara plugin assets. ...
After setting up a Virtual Bone on the skeleton and having it drive a Skeletal Control Node in an Animation Blueprint. Reimporting the skeletal mesh will cause the setup in the Anim BP to revert bac ...
The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible. ...
A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances. ...
Lightmap density of imported fbxs will be offset when lighting is built. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.22 CL# 4433008 This is a regression ...
It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...
REGRESSION: Yes, this did not occur in 4.19 The user is able to drag an Event from My Blueprint panel into any graph, creating a duplicate Event Node. Additionally the dupe Event will have extra o ...
In Sketchup the user made a cube thats 100cm x 100cm x100cm and has Sketchup's measure units set to cm. When imported into DataSmith the cube is 39x39x39. It was calculated that the scaling was off ...
In the test case, the NavLink component has a navigation cost of 1000000000. When the AI navigates to the NavLink the printed cost is only 2677. It is believed that the AreaClass isn't being taken i ...
If you change the type of an event dispatcher variable (why is this a thing?!), then you will permanently have a warning of the form "No delegate property found for NewEventDispatcher_0" that will ...