Issue was noticed by Grayson in For.tnite/Main. Regression: No this occurred similarly in 4.27 still not 100% repro but some modification in sequence triggered toggling the mute track ...
Any instances of a Blueprint class that were given a custom label in the World Outliner will have their labels reset to the object instance name whenever that Blueprint class is recompiled. The lab ...
UAbilityAsync objects do not properly support a way to EndAction like a UAbilityTask. ...
I think this could occur anytime but is probably very rare. However using this plugin from the reported UDN makes it much easier to repro as they are calling FMacApplication::ConvertCocoaPositionTo ...
I narrowed down the issue to the Main call of ShadowProjectionPixelShader, and tested (on 4.26 and 4.27) a combo of different material and light shadow settings, as well as enabling transmission on ...
It has a common chunking visual artifacts that lot's of triangular Translucent overlap once Ribbon's width is big and twisted heavily facing to Camera [Image Removed] It can be fixed by adding mor ...
It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...
Mentioned in this UDN is the possibility that duplication of some actor fails because their BP as been deleted. ...