Assertion failed on attempt to reload edited Dataprep asset

UE - Editor - Content Pipeline - Visual Dataprep - Feb 28, 2022

Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project. Regression - Yes(Priority Critical), wasn't able to repro this issue in // ...

Setting a float value with the meta tag "ExposeOnSpawn = true" on spawn doesn't retain the value

UE - Gameplay - Feb 25, 2022

Float values with the meta tag expose on spawn aren't retaining their value when the value is set with a Spawn Actor node. It appears to only be floats. Maybe it has something to do with the change ...

Niagara : incorrect rendering on D3D12 when rendering a very large number of meshes

UE - Niagara - Feb 17, 2022

The input argument of DrawIndirect for Niagara meshes, which is made by ComputeShader, may be invalid. This problem does not appear with -onethread command line option. ...

Scale animation with joint orient set in fbx is broken.

UE - Editor - Content Pipeline - Import and Export - Feb 9, 2022

EndAbility doesn't replicate if the ability was cancelled or not

UE - Gameplay - Feb 3, 2022

When EndAbility calls blah it always sets the value of bWasCancelled to false instead of passing along the correct value. Associated UDN: [Link Removed] ...

Crash when loading array of UStructs containing Instanced property

UE - Gameplay - Blueprint - Jan 26, 2022

The editor crashes with a failed assertion when opening a blueprint actor that contains a structure with instanced objects. ...

Touch position return wrong value if the orientation of the terminal is changed after startup

UE - Platform - Mobile - Jan 26, 2022

Touch position return wrong data on Pixel 6 and Android 12. it does not occur unless the device is rotated from the initial state. As far as I investigate, the touch position only return data from ...

When rendering a distant view, GI and reflections disappear after a certain distance.

UE - Graphics Features - Jan 25, 2022

A similar problem can be seen with Virtual Shadow Map. It switches to a distinct shadow after a certain distance. ...

Cannot change blend mode from material instance

UE - Rendering Architecture - Materials - Jan 25, 2022

When change the shading model, can also change the blend mode. ...

Compiling twice then pressing play/stop after creating a c++ Game Instance causes a crash

UE - Foundation - Cpp Tools - Live Coding - Jan 24, 2022

This is not a regression. After creating a C++ based Game Instance the Editor crashes if you compile twice then play and stop. ...